Guides · Events
Jungle Ruins
Every Sunday from 15:00 to 18:00 the Wolf Cub and Land Steward Zu Long in the cities, as well as the portal on top of the pyramid in the Misty Thicket, take you to the Jungle Ruins. It is a maze of halls with 238 chests, the Ruins Treasure for the fastest and the Treasure Hunter, who pays in experience. Transfer circles throw you anywhere, altars send you back to the entrance, and traps and guards kill with a single hit.
- 15:00–18:00every Sunday
- from level 40from the Wolf Cub and Zu Long
- 238 chestsemblems and stones
- 1 Ruins Treasureat 15:03, Eye of the Jungle
- West transfer circle
- East transfer circle
- Altar of Return
- Altar of Return
- Altar of Return
- Altar of Return
- Altar of Return
- Altar of Return
- Altars bring you here
- The west circle takes you here
- The west circle takes you here
- The west circle takes you here
- The west circle takes you here
- The west circle takes you here
- The west circle takes you here
- The west circle takes you here
- Both circles bring you here
- The east circle takes you here
- The east circle takes you here
- The east circle takes you here
- The east circle takes you here
- The east circle takes you here
- The east circle takes you here
- The east circle takes you here
- The east circle takes you here
01 · every Sunday from 15:00 to 18:00
How to get into the Ruins
The quest “Adventure: Jungle Ruins” is given by the Wolf Cub and Land Steward Zu Long, who stand together in the cities. It takes you to the north or south hall at random, and from there a corridor leads to the Treasure Seeker. At the same hours the portal on top of the “Jungle Ruins” pyramid in the Misty Thicket takes you there too: climb the stairs and step into the green glow.
- from level 40
- up to 400 players in the Ruins
- north or south hall
02 · Sunday, from 15:00
Chests
At 15:00, 238 chests appear in the halls of the Ruins and stay until the end of Sunday. Each chest opens once and gives one item: whoever opens it first takes the loot. All chests look the same from outside, only the contents differ.
- 116 chests with an emblem
- 114 chests with stones
- 8 small chests

Emblem chest
116 chests, opens in 3 seconds
The Envoys of the Seven Virtues in the cities exchange 10 Emblems of Speed or 10 Emblems of Endurance for a Trial.
Stone chest
114 chests, opens in 10 seconds, one item out of 14
Small chest
8 chests, opens in 10 seconds, one item out of 16
03 · once a week
Urgent Errand
The Treasure Seeker by the entrance asks you to find the Treasure Hunter: from 15:00 it stands in the last hall, next to the Ruins Treasure. Take the errand and talk to the Seeker once more, and the clock starts: the faster you reach the Hunter, the more experience and spirit you get. You can take it once a week.
- from level 40
- once a week
- spirit is about a fifth of the experience
Experience for the errand
How much experience the Treasure Hunter gives if you reach it within the given time after talking to the Seeker
| Level | up to 4 min | up to 10 min | up to 16 min | up to 31 min | up to 3.5 h |
|---|---|---|---|---|---|
| 40–50 | up to 4 min164 000 | up to 10 min98 400 | up to 16 min82 000 | up to 31 min32 800 | up to 3.5 h16 400 |
| 51–60 | up to 4 min240 200 | up to 10 min144 100 | up to 16 min120 100 | up to 31 min48 000 | up to 3.5 h24 000 |
| 61–70 | up to 4 min318 500 | up to 10 min191 100 | up to 16 min159 200 | up to 31 min63 700 | up to 3.5 h31 800 |
| 71–80 | up to 4 min425 200 | up to 10 min255 100 | up to 16 min212 600 | up to 31 min85 000 | up to 3.5 h42 500 |
| 81–90 | up to 4 min671 900 | up to 10 min403 100 | up to 16 min335 900 | up to 31 min134 300 | up to 3.5 h67 100 |
| 91+ | up to 4 min1 000 000 | up to 10 min588 900 | up to 16 min490 700 | up to 31 min196 300 | up to 3.5 h98 100 |
04 · Sunday, 15:03
Jungle Ruins Treasure
3 minutes after the Ruins open, a large chest appears in the last hall. There is only one for everyone: it is opened by whoever reaches it first and stays next to it for 12 seconds. Inside is the Eye of the Jungle. Traps and guards are right next to it.
- 15:03
- one for everyone
- 12 seconds to open
What is in the Ruins Treasure
One item, always
- from level 40
- physical defense 250
05 · careful
Transfers and traps
The Ruins confuse the way. Transfer circles throw you anywhere, altars and passages blocked with stones send you back to the entrance, and an invisible warden waits in the green glow. The Urgent Errand timer does not stop meanwhile.
- click a seal on the map

Transfer circle
2 circles
Step into a circle and it takes you at random to one of 9 places marked on the map in its colour: pink for the west circle, orange for the east one. The west circle sends you back to the entrance about 1 time in 8.

Altar of Return
8 altars and 6 passages
Step on an altar and it takes you to the entrance, to the Treasure Seeker: on the map this is the blue mark. A passage blocked with stones sends you back the same way. Next to the Ruins Treasure the altar becomes the shortest way back.

Trap
24 spots
A green glow on the floor. An invisible warden stands in it: it notices you at 25 metres and hits for 500 000 magic damage.
06 · careful
Guards
Level 150 guards walk the halls. They cannot be damaged and drop no loot, and one hit takes from 50 000 health. They notice you at 10–20 metres, so the way to the chests and to the Hunter goes around them.
- level 150
- take no damage
- click a guard’s screenshot
Jungle Destroyerlevel 150 · hits for 50 000
Jungle Hunterlevel 150 · hits for 50 000
Jungle Guardianlevel 150 · hits for 50 000
Jungle Patrollevel 150 · hits for 500 000
Jungle Scoutlevel 150 · hits for 500 000
Questions
Frequently asked questions
When can I get into the Ruins?
Every Sunday from 15:00 to 18:00 through the Wolf Cub or Land Steward Zu Long in the cities, or through the portal on top of the pyramid in the Misty Thicket, from level 40. Chests that nobody has opened yet stay until the end of Sunday.
Why was I sent back to the entrance?
You stepped on an Altar of Return, into a passage blocked with stones or into the west transfer circle. The Urgent Errand timer keeps running.
How do I leave the Ruins?
Through the portal in the round hall next to the Treasure Seeker. It takes you to Archosaur.
Can the guards be defeated?
No. They take no damage and drop no loot, so players go around them.
How many times can I do the Urgent Errand?
Once a week. The reward depends on your level and on how fast you reach the Treasure Hunter after talking to the Seeker.
What do I do with the emblems?
The Envoys of the Seven Virtues in the cities exchange 10 Emblems of Speed for a Trial of Speed and 10 Emblems of Endurance for a Trial of Endurance.
How many Ruins Treasures are there per Sunday?
One for everyone. It appears at 15:03 in the last hall, next to the Treasure Hunter.
Didn’t find an answer? Ask in the “Guides” section of the forum.
Entrance to the Ruins
- When
- Sunday, 15:00–18:00
- Who lets you in
- The Wolf Cub and Zu Long in the cities
- Level
- from 40
- Places
- 400 players
How to get in
Entrance to the Ruins
- Where
- top of the pyramid, Misty Thicket
- When
- Sunday, 15:00–18:00
- Level
- from 40
How to get in

Entrance hall
- Who sends you
- The Wolf Cub, Zu Long or the pyramid portal
- How often
- at random, 1 time in 2
What next
Entrance hall
- Who sends you
- The Wolf Cub, Zu Long or the pyramid portal
- How often
- at random, 1 time in 2
What next

Exit
- Where
- round hall next to the Treasure Seeker
- Where to
- to Archosaur
What is here
NPC
- Where
- corridor by the entrance
- Gives
- Urgent Errand
- How often
- once a week
- Also
- shop and repair
Top reward by level, experience
The top reward if you reach the Treasure Hunter within 4 minutes.
NPC
- Where
- last hall, next to the Ruins Treasure
- Appears
- Sunday, 15:00
- Accepts
- Urgent Errand
Reward by time, level 91+
Time counts from talking to the Treasure Seeker.
Main chest
- Appears
- Sunday, 15:03
- How many
- one for everyone
- Opening
- 12 seconds
- Nearby
- traps, guards and an Altar of Return
What is inside

Trap
- Hit
- 500 000 magic damage
- Notices
- at 25 m
- Guards here
- 10
Good to know

Trap
- Hit
- 500 000 magic damage
- Notices
- at 25 m
- Guards here
- 6
Good to know

Trap
- Hit
- 500 000 magic damage
- Notices
- at 25 m
- Guards here
- 4
Good to know

Trap
- Hit
- 500 000 magic damage
- Notices
- at 25 m
- Guards here
- 3
Good to know

Trap
- Hit
- 500 000 magic damage
- Notices
- at 25 m
- Guards here
- 1
Good to know
Ruins guard
- Level
- 150
- Hit
- 50 000
- Notices
- at 20 m
- Loot
- none
Good to know
Ruins guard
- Level
- 150
- Hit
- 50 000
- Notices
- at 20 m
- Loot
- none
Good to know
Ruins guard
- Level
- 150
- Hit
- 50 000
- Notices
- at 20 m
- Loot
- none
Good to know
Ruins guard
- Level
- 150
- Hit
- 500 000
- Notices
- at 10 m
- Loot
- none
Good to know
Ruins guard
- Level
- 150
- Hit
- 500 000
- Notices
- at 10 m
- Loot
- none
Good to know

